After a month of work the game-world is nearly complete at it’s highest level, with the hundreds of stars and star systems that make up Explored Space finally set in the heavens and sized and proportioned and lit correctly. With this complete, our team has been doing the more difficult, detailed work of creating the planetary and city environments inside.
With hundreds of solar systems in the game, it’s a huge job, and of course it’s not being done all at once, but testing our ability to create realistic, interesting (and glitch-free) environments for both in-system spaceflight, and character level play is an important step in advancing the project. For that reason we’ve decided to start by focusing on just a few systems, beginning with the human-controlled areas of the game world.
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